…..thriXXX software gmbh, the world’s leading provider of 3D role playing game sex simulation
videogames, is adding support for Microsoft’s xBox Kinect device to its line of 3DSexGames titles
available at www.3dsexgames.com…..
…..Recent events in the Kinect Hacker community and the Open Sourcing of device drivers have
enabled the Kinect device to be used directly from connected PC’s operating on Windows 7.
The Kinect interface provides another exciting interface option for users of the sex simulation
software to control the experience in extraordinary new ways…..
…..Controller free is the next generation of game user interfaces allowing users to use gestures,
spoken commands, or objects to control in-game action that creates a completely new sex game
activity and magical experience. “The Kinect Controller is astonishing new technology that allows
users to experience cybersex like never before!” says Brad Abram VP of Business Development.
“It’s novel, sexy, social, age-spanning, crazy, and a rush to have virtual control at this level”…..
…..Users will ultimately be able to use full body or hand gestures, voice commands and even real world
sex toy objects like vibrators to control interactions in-game and between two active participants.
The technology is demonstrated in this video posted at www.gamerotica.com the official community
for thrixxx games. The software in early alpha stage testing will be released in 2011 and made available
as an option in all games using the thrixxx engine…..
…..Microsoft is working to improve the accuracy of Xbox 360 motion-sensing add-on Kinect
so that it could detect finger movement and hand rotation, Eurogamer understands…..
…..Microsoft’s Kinect team is said to be working “very hard” on a switching or compression
technology that will allow a greater amount of data to pass through Kinect to the Xbox 360 console…..
…..Kinect features are dictated by firmware so that they can be added and upgraded over time…..
…..The depth sensor used by Kinect is also dictated by firmware – it is currently set at a 30
frames per second limit and a 320×240 resolution limit…..
…..At a 640×480 resolution, however, Kinect could begin to detect fingers and hand rotation
– an effective quadrupling of its accuracy…..
…..The issue relates to the USB controller interface, Eurogamer was told. It is capable of
around 35MB/s, but it only uses around 15/16MB/s…..
…..This artificial limit is in place because multiple USB devices can be used at once on
an Xbox 360. But Microsoft is working on a technology to allow greater throughput in this regard,
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